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As a result, Caspian states that he effectively has had to stop his engineering duties in order to take on some "cost-cutting" to the business.īecause of this, the promised Alpha 2 was delayed as design work was put on hold to ensure that the company could, in effect, stay afloat. He details the struggle where he noticed that operating costs and more have increased, seeing his company hemorrhaging money with hosting costs and more. In the post, Walsh talks about the struggles Soulbound Studios has faced since he laid off the staff back in March of 2020. Call me old fashioned, but I prefer to purchase a finished product.In the latest State of Elyria, Walsh tackles the issue of funding the MMO the last few years since stopping crowdfunding in 2020. Not because I can’t – I’d love to back a ton of different games, but because this happens so often that I won’t.
![chronicles of elyria alpha 1 chronicles of elyria alpha 1](https://3images.cgames.de/images/gamestar/210/chronicles-of-elyria_2756622.jpg)
There have been a ton.īut the worst perpetrators? The games, and developers that cancel a game before it even launches, after spending years building up hype for the game and making false promises.īut hey, that’s the market right now, and why I don’t really back any games. KurtzPel is on the brink of shutting down, MapleStory 2 just shut down, Bless Online– okay, actually, everyone was happy when Bless shut down. This has been seen repeatedly over the development cycle of many Kickstarter funded MMOs. It sucks when a crowdfunded game fails to deliver on something they promised. Or, well, I say keep development moving, but what I mean is keep putting more money in their pockets to do absolutely nothing. In the incredibly long, drawn-out post, he went on to, instead of apologizing to fans and backers on his utter inability to deliver on what was promised, blame investors that wouldn’t give him the money he needed to keep game development moving forward. Jeromy posted one final announcement on his website, and that was pertaining to the failure and closure of the game. Why not just say you didn’t want people talking crap, didn’t want to have to moderate everything, and that eventually, once the dust has settled and this failure has passed into memory, you’ll use the assets to attempt to make a new game? So he decides to shut all forms of communication down, but also states his intention of continuing the game, just, perhaps in a different form one day. We’re just not sure in what shape or form it’ll take, and when it’ll be available.” This happened after he posted that, and I quote here, “We believe there’s still a future for Elyria. He stated that it was “necessary,” and he had to “remove all of the moderators.”įurthermore, the community forums for the game, and various other features like the shop were also taken down and redirected to the landing page for the game. Shortly after the announcement was made of the game’s closure, Jeromy proceeded to take down the official Discord for the game. the developers behind the game clearly had no idea what they were doing, and opted to milk their community for as much as they could for as long as possible. Now don’t get me wrong, Chronicles of Elyria seemed like a great concept in retrospect, but ultimately. And people have dumped on that game almost as much as they have Bless. Heck, even Ashes of Creation, which has repeatedly disappointed its fans has confirmed it’s going into Alpha testing. Yet Temtem, an MMO that released into Early Access just a few months ago has more content in 2 years of development and significantly less funding than Chronicles of Elyria had over a 5 year period. What do I think? That these “indie devs” are giving what I’ll refer to as “indie MMO devs” a bad name.Īfter years of development, Chronicles of Elyria had almost nothing to show. they were just naive enough to think that that was a solid starting point for the game.
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MMOs are very large, incredibly complex games to make and continue development on.Įither they were being a little disingenuous with the community with what they were asking, they had private investors waiting to invest large quantities of money into the game, or. It takes a lot more than $8 million dollars. Now I’ll be real with you guys here: Developing an MMO takes a lot more than $900,000. That is almost $8 million dollars flushed down the toilet. It went on to garner $1.36 million through initial crowdfunding, and went on to obtain a total of almost $8 million dollars. The game was announced back in May 2016, where the game had a Kickstarter goal of $900,000. And it is with that quote that I want to let you all know, if you were one of the many backers of Chronicles of Elyria, then you’ve been scammed out of your money.